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/*************************************** |
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Auteur : Pierre Aubert |
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Mail : pierre.aubert@lapp.in2p3.fr |
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Licence : CeCILL-C |
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****************************************/ |
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#ifndef __PHOENIX_RANDOM_IMPL_H__ |
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#define __PHOENIX_RANDOM_IMPL_H__ |
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#include "phoenix_random.h" |
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///Set a random value between valInf and valSup |
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/** @param[out] val : uniform random value between valInf and valSup |
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* @param valInf : lower value of uniform randomizer |
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* @param valSup : upper value of uniform randomizer |
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*/ |
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template<typename T> |
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void phoenix_setRandValue(T & val, const T & valInf, const T & valSup){ |
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T fourchette = valSup - valInf; |
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//l'utilisation de double est nécéssaire pour permettre de bons tirages aléatoires avec des nombres entiers |
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T alea = (T)((((double)fourchette)*((double)rand()))/((double)(RAND_MAX))); |
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val = alea + valInf; |
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} |
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///Get a random value between valInf and valSup |
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/** @param valInf : lower value of uniform randomizer |
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* @param valSup : upper value of uniform randomizer |
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* @return uniform random value between valInf and valSup |
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*/ |
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template<typename T> |
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T phoenix_getRandValue(const T & valInf, const T & valSup){ |
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T val; |
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phoenix_setRandValue(val, valInf, valSup); |
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return val; |
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} |
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#endif |
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